A Formal Analysis of Metal Gear Solid 4



Crying Wolf
CW || Character Design CW || Tactics CW || Level Design
Metal Gear Solid (PSX) * Name taken from Sniper Wolf. 
 
* Wolf suit has a sphere on shoulder that recalls Rex's radome.
* The wolf suit is low to the ground, mobile, and largely impermeable vehicle that can only be taken out of action by hitting the pilot, recalling tactics needed to defeat Raven's M-1 Tank. 
 
* Snake's fight against Wolf begins with an attack from Wolf's POV, much as Snake's second fight against Sniper Wolf had.
* Fight occurs below Shadow Moses' Communication Towers as well as on top of the Communication Towers' Corridor, combining the arenas for both of MGS1's Sniper Wolf fights in one large area.
Metal Gear Solid 2 (PS2) * Wields a railgun as Fortune had. 
 
* Hatch from which Wolf emerges to attack with railgun resembles Ray's entry hatch. 
 
* Pilot shares Fortune's dark skin and long hair.
* Destroys environment with railgun as Fortune had. * Sniper battle among patrolled towers recalls Raiden's sniping battle against Gurlukovich mercenaries stationed along the oil fence's struts in the Big Shell.
Metal Gear Solid 3 (PS2) * Shares the Sorrow's combat emotion. 
 
* Repeats The Sorrow's line, "Sad, so sad."
* Wolf camouflages within level as The End had. 
 
* Camera occasionally switches to Wolf's perspective, which it had also done during The End's boss battle. 
 
* Snake receives special sniping weapon from Wolf, the railgun, as Naked Snake had received the Mosin Nagant for defeating The End non-lethally. 
 
* Snake can follow the wolf suit's pawprints until snow swirls past to locate Wolf, much as Naked Snake could follow The End's footprints until rain washed them away.
* High level enemies patrol a sniping battlefield on alert, recalling the Ocelot Unit's cover of The End's boss area if players killed The End in his wheelchair. 
 
* Cries and wailing heard during fight recall similar sounds while Snake had trod down The Sorrow's river. 
 
* Communications Towers' snowfield features open areas with trees and multiple elevations, suggesting both the battlefields of The End and The Fear.


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