Laughing Octopus
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Character Design |
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Tactics |
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Level Design |
Metal
Gear Solid (PSX) |
* Shares the name and
skill
of Decoy Octopus.
* Holds the floating posture of Psycho Mantis.
* As with other BB Unit members, the player must attack a relatively
defenseless form after beating her main tactics, a la Gray Fox. |
* Becomes invisible and
hides in the environment, taunting Snake to find her, as Gray Fox
had.
* Whips away gunfire with her tentacles as Gray Fox had with his
sword.
* Disappears in an ink cloud as Mantis had disappeared with his
stealth
suit.
* Camouflaging as Naomi and the Mk.II recalls Decoy Octopus's
impersonation
of the DARPA Chief.
* Her impersonation of Naomi features the same petitions, gestures,
and bodily position of Meryl after Sniper Wolf had incapacitated her
before the Communications Towers. |
* Fight occurs in the lab
of a rescued scientist, much as the fight against Gray Fox (and Black
Ninja before him in Metal Gear 2) had.
* Features destructible indoor windows as Snake had encountered in
Hal's
lab.
* Building floorplan is a central, clustered space with a square
perimiter
similar to the Revolver Ocelot fight. |
Metal
Gear Solid 2 (PS2) |
* Wields a P90 submachine
gun and tentacles as Solidus Snake had.
* Impersonates Solid Snake as Solidus had.
* Her catchphrase, "Laugh," resembles Fatman's self-consciously
crafted line, "Laugh and grow fat." |
* Grabs, chokes, and stuns
Snake with tentacles as Solidus had done to Raiden.
* Leaps outside the level's accessible borders and emerges elsewhere,
recalling Vamp's similar forays into hyper-oxygenated water.
* Charges at Snake for impact damage as Solidus had done to Raiden
after
losing his tentacles.
* As Mk.II, she plants Claymores for Snake to run into as Fatman had
laid bombs atop the Big Shell's heliport. |
* Snake can use boxes for
cover in the perimeter halls during the Frog firefight, recalling
Snake's
shoot out during the Gurlukovich ambush on board the Tanker. |
Metal
Gear Solid 3 (PS2) |
* Laughter suggests the
emotion of The Joy, aka The Boss, from the Cobra Unit. |
* Releases minibombs that
track Snake as The Pain's bullet bees had.
* Hangs invisibly from the building's beams as The Fear had done in
the boughs of trees.
* Her tactics pressure the player to use ENV mode on the Solid Eye,
recalling a similar need to use the Thermal Goggles against The Fear.
* Ambushes Snake with melee attacks from above as The Fear had.
* Protects herself from all damage by gathering tentacles around
herself,
much as The Pain had done with his hornets.
* Gliding and strafing motions while firing the P90 recall The Boss's
use of The Patriot in her final battle.
* Uses ink spray to cloud Snake's vision after discovery while hiding,
much as The End had used Flash Grenades for the same purpose whenever
Naked Snake snuck up on him. |
* Cabin setting similar
to the Factory fight against the Ocelot Unit. |