Series
Generally |
MGS |
MGS2 |
MGS3 |
Other
(MG1, MG2, ZOE, Snatcher) |
Snake uses the Launcher
to board Arsenal Gear, recalling several previous instances of
unorthodox
infiltration in the Metal Gear Saga. See Snake's parachute jump in
Metal
Gear 1, his hang-gliding in Metal Gear 2, his torpedo capsule in MGS1,
and Naked Snake's missile capsule at the start of Operation Snake
Eater. |
On board the Missouri,
Johnny
repeats phrases back as questions much as Snake had during MGS1 ("A
Hind-D?!"), complete with bobblehead motions and all. |
Snake tries to infect GW
with a worm cluster altered from Emma's original designs, recalling
how Snake and Otacon had infected GW with an altered worm cluster in
MGS2. |
Raiden's electric attacks
recall Volgin's from MGS3. |
The Outer Haven logo uses
the same skull motif used for Outer Heaven's logo in Metal Gear 1's
artwork and manuals. |
The microwave hallway
sequence
closely resembles button-mashing torture sequences from previous
games.
See Ocelot's torture bed in MGS1 and Solidus's tentacle-choke in MGS2.
(Though lacking button-mashing, MGS3 featured Naked Snake's torture
by Volgin.) |
Much as Snake had been
tricked
into inputting the activation codes for Rex during MGS1, he and Otacon
are tricked into uploading a deactivation code for all of the SOP
system. |
The directorial
choreography
of the scene where Otacon, Meryl, Johnny, and Snake walk to their
Launchers
recalls the slow-motion direction of the scene where Snake, Otacon,
and Raiden leave Emma behind in the Big Shell. MGS4 reinforces this
association by placing the bird-like Mk.III on Otacon's arm where
Emma's
parrot had been. |
The microwave hallway
sequence
suggests Naked Snake's desperate, exhausted escape through Groznyj
Grad's
sewers. |
The directorial
choreography
of Johnny's and Meryl's fight against the Haven Frogs is over-the-top
as the cutscenes in The Twin Snakes had been. |
Ocelot's attacks during
the hand-to-hand combat sequence resembles attacks from previous
games'
similar segments.
During the fight's first phase, he uses Liquid Snake's melee combo and
bull-rush. He also taunts like Liquid had.
During the fight's second phase, he uses a three punch combo and hard
straight punch resembling Solidus's three-slice sword combo and
lunging
stab attack. He also taunts using MGS2's signature vertical fist
gesture.
During the fight's third phase, he uses CQC attacks and cannot be
grabbed
unless Snake disables his defense, recalling the same strategies
needed
to defeat The Boss hand-to-hand. Snake's taunt changes to a playful
gesture, emphasising Ocelot's identification with his token animal. |
Otacon's standing over Old
Snake as Snake awakens, as well as Ocelot's boots approaching, both
recall Snake's awakening to Liquid Snake at the end of MGS1. Likewise,
Ocelot says, "Rise and shine, Snake," as Liquid had at that
moment in MGS1. |
The level design of
Haven's
deck shares elements with both the Tanker and Arsenal Gear segments
of MGS2. Under-deck crawlspaces open into broader areas underneath
grates,
recalling similar elements in the Tanker Holds. Water-tight doors,
elevated
walkways, and hanging rails also recall elements from the Tanker's
deck.
The block fixtures aboard Haven's deck recall the crate obstacles of
Arsenal Gear's holds, and the door to the cargo elevator also recalls
the elevator into Arsenal Gear from the Big Shell. |
Snake begins Act V
breathing
through an oxygen mask, recalling Naked Snake's oxygen mask at the
opening
of Virtuous Mission. |
As a film reference, the
circular arena where Snake fights Screaming Mantis and the following
corridors resemble a spine and brain stem, recalling a similar design
in the spaceship from 2001: A Space Odyssey. Related to this, GW's
hardware
resembles the monolith from the same film. |
Ocelot threatens to launch
a nuclear warhead with Outer Haven, recalling, for the first time in
MGS4, the Saga's typical threat of a nuclear attack. |
Launcher on the Missouri
resembles the railgun from Rex. |
Outer Haven's insignia
features
a snake that resembles the Sons of the Patriots' insignia. |
Outer Haven's profile
resembles
a Tsuchinoko's. The Tsuchinoko appeared in MGS3 as the mythical snake
creature to catch in order to unlock Infinite Ammo Facepaint. |
The choreography of the
cutscene before Snake's and Ocelot's playable showdown recalls the
over-the-top
direction of Liquid's and Solid Snake's fight prior to their playable
showdown in The Twin Snakes. |
Drebin descends from the
Missouri's cannon and lands in Snake's classic infiltration pose. |
Again, Campbell briefs
Snake
over Codec while Snake infiltrates the battlefield. |
The camera direction when
Snake stands after arriving on board Haven resembles the MGS2's camera
direction when Snake boarded the Tanker. |
Snake's rolling entrance
into Haven resembles Naked Snake's similar return to the Soviet Union
at the start of Operation Snake Eater. |
Microwave hallway a
reference
to the electric floor hallway of Metal Gear 1 where Solid Snake must
take continual damage to reach his goal. Also kind of like the
swimming
section in Metal Gear 1 where Snake must go through sewers to get to
his goal. |
Otacon utters Snake's
comment
upon punctuality when the Mk.III arrives: "Sorry to have kept you
waiting." |
Meryl calls Snake during
a mission while they're trying to meet up, and gunfire interrupts them
much as had happened to them when Meryls radio got broken in MGS1. |
A gauntlet of Frogs stands
between Snake's point of arrival on board Haven and his destination,
recalling the gauntlet of Tengu that Snake and Raiden fought through
in MGS2. |
After Raiden appears to
intercede for Snake, water sprinkles from pipes above the Haven Frogs.
This recalls an identical element that appeared during Naked Snake's
fight against Volgin. |
The name of Ocelot's Outer
Haven bears teasing similarity to Big Boss's Outer Heaven. |
Ocelot repeats his
signature
line from MGS1 and MGS3: "You're pretty good." |
Meryl repeats Snake's line
from MGS1: "I can't protect anyone!" |
Corridors on Haven's deck
feature nooks where Snake can avoid Frog patrols, recalling similar
nooks that Snake encountered on his way toward the Tanker's Holds
where
he could hide from patrolling Gurlukovich soldiers. |
Haven's core references
the graveyard where Naked Snake had saluted The Boss's tomb at the end
of Operation Snake Eater. |
The microwave hallways
sequence
resembles a combination of Metal Gear 1's electric floor dash and his
being on fire at the end of Metal Gear 2. |
Snake loses all weapons
prior to his fight against Ocelot. Games in the Saga typically strip
the playable character of all weapons before a final confrontation.
See Snake's discarding his burning possessions at the end of Metal
Gear
2, Liquid's removing Snake's equipment at the end of MGS1, Solidus's
removing Raiden's equipment after the Ray fight of MGS2, and Naked
Snake's
losing his backpack before his showdown with Ocelot at the end of
MGS3. |
Meryl and Johnny's
shootout
against Haven's frogs suggests the first firefight that Solid Snake
and Meryl had shared in Shadow Moses: they're cornered, running out
of ammo was a problem during that battle, and they're fighting a
series
of high level soldiers. (Appropriately, one of the Flashback Events
during this cutscene shows Johnny in his underpants after having been
knocked out by Meryl in Shadow Moses.) |
The Missouri's bridge
suggests
the Tanker's bridge. |
Snake stands above Ocelot
as Ocelot dies, recalling Naked Snake's similar positioning over The
Boss after her defeat. |
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Johnny's confession that
he has no nanomachines, and hence was not part of the SOP, recalls
Meryl's
having opted out of the Genome army's rebellion. |
Warning sirens aboard
Haven
recall similar warning sirens that flooded the Big Shell before the
launch of Arsenal Gear. |
Some of the choreography
of Old Snake's and Ocelot's fight cutscene is lifted from Naked
Snake's
loss against the Boss (and subsequent mauling by Volgin) after his
failed
rescue of Sokolov in Groznyj Grad. |
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Ocelot nurses Snake back
to full consciousness as Liquid had after Snake had been knocked into
a wall from Rex's explosion. |
Meryl covers Snake while
he moves toward Haven's core, recalling when Snake covered Raiden
against
Fortune when he moved toward Arsenal Gear's hull. |
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Camera control during the
first part of Snake's fight against Liquid suggests the camera angles
of MGS1. |
The cutscene wherein
Raiden
catches up with Snake features the two characters back to back,
recalling
similar staging of the cutscene before their fight against Arsenal
Gear
Tengu. |
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Raiden stands between an
exhausted Snake and a phalanx of Frogs, recalling Olga's interference
between an exhausted Raiden and a phalanx of Rays. |
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Snake reaffirms Raiden's
moral from the end of MGS2: "You can start over, make a new
beginning." |
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After Snake enters the
microwave
corridor, the camera zooms into Raiden's eye, recalling similar camera
work at the end of the back-to-back cutscene immediately before
Snake's
and Raiden's showdown with Arsenal Gear Tengu. |
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The EXIST option at the
Game Over screen during Snake's fight against Ocelot suggests the
tweaked
fail-state screen during the Tengu fight of MGS2. |
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Seagulls fly in the
background
to Snake's and Ocelot's fight, recalling their presence around the Big
Shell. |
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