A Formal Analysis of Metal Gear Solid 4



Series Generally MGS MGS2 MGS3 Other (MG1, MG2, ZOE, Snatcher)
Rex and Ray brawl at the landing docks of Shadow Moses, recalling the Saga's "final brawl" trope. See Snake's fight against Gray Fox in Metal Gear 2, his fight against Liquid Snake in MGS1, Raiden's fight against Solidus in MGS2, and Naked Snake's fights against Volgin and The Boss in MGS3. During Act IV's Briefing, the Mk.II eavesdrops upon a conversation between Vamp and Ocelot. This recalls Snake's eavesdropping upon a conversation between Liquid and Ocelot outside the control room of Rex's hangar. Vamp is Ocelot's lieutenant as Ocelot had been Liquid's, and MGS4 places Ocelot in a trenchcoat with his back facing the camera (as Liquid had been in MGS1). Players are escorted around routes and locations familiar from MGS1, recalling how MGS2 had thwarted player's expectations of a sequel to MGS1. MGS4 makes playable the second sneaking segment of MGS1 as Snake's recurring dream, recalling the Guy Savage minigame as Naked Snake's dream when imprisoned in Groznyj Grad. Players can interact with MGS1's environment using enhanced gameplay developments, recalling the similar intentions of the Gamecube remake The Twin Snakes.
Vamp's boss fight fulfills a boss trope in the Metal Gear Saga, wherein the hero battles a character who is connected to the main unit of enemies by circumstance rather than affiliation. See Gray Fox in Metal Gear 2, the Cyborg Ninja in MGS1, Olga (not a member of Dead Cell) in MGS2, and Young Ocelot in MGS3. Snake pulls away the patch covering his facial scars, recalling the removal of Mantis's mask in MGS1's Commander's Office. (Sunny and Otacon likewise react with revulsion as Meryl had in MGS1.) The Mk.III's bird-like presence in Hal's old lab suggests Emma's parrot in the lab of MGS2's Shell 1 Core. Rex and Ray battle by circling each other in a large arena, recalling the bike portion of Naked Snake's final showdown against the Shagohod. Vamp's boss fight tactics resemble Gene's from MPO as well as his own from MGS2: he throws knives, dodges bullets, and performs high speed moves resembling Gene's teleportation attacks.
Otacon's love interest dies yet again, recalling his failed affairs from MGS1 and MGS2. Act IV's "all clear" sound effect following Alert and Evasion modes recalls the identical sound effect used in MGS1. Vamp coyly refers to Naomi as "my queen," recalling his similar nickname for Fortune. Snake's doggedness in accepting responsibility for Ocelot's control of SOP recalls the responsibility that Naked Snake took for The Boss's defection during Virtuous Mission.  
  MGS4 positions Dwarf Gekkos in almost all the same locations where mechanical sensors had appeared in MGS1. Snake fights a barrage of Gekkos while Raiden battles Vamp atop Rex. This recalls Raiden's fight against the stream of 22 Rays while Snake fought Fortune within Arsenal Gear. Sunny refuses to let Raiden go into battle while he's injured, recalling Paramedic's complaint that Naked Snake had returned to the field without adequately recovering from injuries gathered during Virtuous Mission.  
  Rats will lead Snake to ducts and hidden caches of items, as they had in MGS1. Raiden cuts air with his sword after knocking Vamp off Rex, recalling his identical movement after knocking Solidus off the roof of Federal Hall.    
  If Dwarf Gekkos discover Snake during Act IV, they stream into the area in large numbers, recalling the way that enemies swarmed Snake upon discovering in MGS1 rather than the less automatically spawning enemies of MGS2 and MGS3. Vamp taunts Snake during his boss fight to kill him, recalling Fortune's identical taunts at the base of Strut A in the Big Shell.    
  Ravens appear in almost every indoor section of the game, recalled more poignantly than elsewhere in MGS4 Vulcan Raven's last words "Hear me, Snake! I will be watching you." Ocelot escapes aboard Outer Haven by elevating above Snake and promising him a watery grave, recalling his similar escape and promise at the end of MGS2's Tanker Chapter.    
  Gekko await embedded under snow in the field between the Tank Hangar and the Warhead Storage Facility. This recalls the stealth-hidden Claymores found in that area during MGS1. Likewise, Snake can only see the Gekkos beforehand by using the Solid Eye's ENV Mode, recalling the value of Infrared Goggles in detecting Claymores in MGS1. Snake fires at Ocelot from a lower elevation but cannot hit him, recalling the orientation of Ocelot's failed attacks against Ocelot at the end of MGS2.    
  Snake can backtrack to the Tank Hangar and collect new items after visiting Hal's lab, recalling the backtracking between those areas that MGS1 had required. The Haven runs aground Shadow Moses, recalling Arsenal Gear's crash into Manhattan.    
  When Snake hits the elevator's call button, the camera will tighten over his shoulder as it had in MGS1. It will also arrive more quickly if he taps the button twice, as it had in MGS1.      
  Act IV requires Snake to take several side-routes in order to unlock previously inaccessible areas, recalling Snake's many side-excursions in MGS1 to acquire PAN cards. MGS4 reinforces this association with a Flachback Event featuring MGS1's Level 2 PAN card.      
  Snake must wait on the Mk.III to open the Warhead Disposal Facility's bay doors. This recalls two moments from MGS1: first, when Snake waited for Meryl to open the Tank Hangar's shutter door; second, when Snake waited for Otacon to hack open the door to the Rex hangar's control room.      
  Raiden and Vamp battle in a form of hand-to-hand combat atop Metal Gear Rex as Liquid and Solid Snake had in MGS1. Vamp falls to his demise as Liquid had but, appropriate, does not actually die until the plot lets him.      
  Crying Wolf dies in the same location on the Snowfield's map where Sniper Wolf had died.      
  Otacon's Codec conversations consist of nostaligic recollections of the events of MGS1, suggesting the player's own likely nostalgia with the experience.      
  If Snake dies during Act IV, MGS4 plays MGS1's classic Game Over music.      
  Shots of Snake and the Mk.III riding Rex's maintenance elevator resemble those from Rex's activation in MGS1.      
  If Snake aims his weapon at Vamp while he and Raiden battle atop Rex, he will refuse to attack with the same lines when attacking Liquid would have killed Gray Fox in MGS1: "It's no good, I can't shoot. It's no good. I can't do it!"      
  Raiden saves Snake from being crushed by a Gekko as Gray Fox had saved him from Rex in MGS1.      
  Raiden severs his arm to save Snake, recalling Gray Fox's lost arm while saving Snake in MGS1.      
  Raiden appears to die when Haven crushes him, recalling Gray Fox's death when Liquid crushed him with Rex.      
  Snake and Otacon leave Naomi dead as Shadow Moses crashes to rubble, recalling the bad ending of MGS1.      
  Snake pilots Metal Gear Rex with its mouth hanging open, visually recalling Liquid Snake's role as pilot during the second phase of MGS1's Rex fight.      
  The entire "Fox... Die!" sequence at the end of Act IV parodies the ending of MGS1.      
  When Raiden jumps off Rex's lip to help, the camera shot flashes white much as LENS FLARE heralded the appearance of the ninja in MGS1.      
  The screen blanches white when Raiden jumps off Rex's lip during Act IV's escape sequence, recalling the lens flare effects that attended Gray Fox's arrival during MGS1's Rex fight.      
  Raiden leaves an impact crater in Outer Haven's hull, recalling the impact crater made in the wall of Rex's Hangar when Gray Fox sacrificed himself for Snake.      
  Otacon forgets the activation code needed to power up Shadow Moses, recalling Baker's forgetting of Meryl's radio frequency. MGS4 reinforces this association when it has Otacon retrieve the information from a handwritten note, much as MGS1 had required the player to refer to the game's packaging for Meryl's frequency.      
  The Mk.II's remote control function suggests a MGS1 ranged weapon, the Nikita missile launcher. The Mk.II's FPV interface resembles the Nikita's, and MGS4 forces the player to enter this FPV while travelling under scattered desks en route to the electric floor's switchboard. Rather than disarming the switchboard, however, the player uses a similar tactic and interface to reactivate it briefly.      
  Snake pursues Ocelot with an assault rifle and an injured leg after the Rex and Ray fight, recalling Liquid's similar approach to Snake and his cohort at the end of MGS1.      


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