Series sequels are the vehicle through which these tropes find new
life, and the need to justify sequels via the Saga's story gives rise to
the trope that justifies all iterations: the Hollow Victory. In order to establish new contexts for conflict, each sequel must
nullify the preceding game's victory in order to return characters and
events to the cycle of iteration.
The trope of the Hollow Victory undermines an important aspect
of each Saga game's theme. Each game establishes its theme as a context
that conditions an individual's identity, and then it insists that
personal fulfillment can only occur by overcoming that context. Characters could not reprise their roles were they allowed to live the freedom achieved by
overcoming genes, memes, or historical circumstances. Therefore, Solid
Snake's victory at Shadow Moses fails to free him from the burden of his
“warrior genes,” Raiden's victory fails to free him from reliving the
violence of his childhood,
and Naked Snake cannot truly leave behind the circumstances of his
past.
The Hollow Victory
becomes the glue that binds each item in the Saga's set together. Form circumscribes identity as (in Ocelot's words) “a system… Insurance that future generations
never prosper.” MGS4's monsters are a fallout of this trope. Characters do not improve from one
game to the next; they merely lose some aspects of their former
identities in order to accept grafts of other identities as substitutes.(See
Liquid's arm on Ocelot in MGS2 as a literal example of this.)
Johnny Sasaki's development in MGS4
might be the most sensational example of such grafting. Earlier in the
Saga, he had only been relevant as the butt of passing scat jokes. By the time he's cycled into MGS4's
form, however, he fills trope slots previously occupied by three of the
Saga's key characters. He reprises
Otacon's role as a tech geek (even gaining the nerdy nickname “Akiba,” a nod to Tokyo's high-tech district), serves in Gray Fox's place as the “unknown quantity,” and becomes Meryl's ideal love interest as Solid Snake had been at the end of MGS1.
SOP, the Sons of the Patriots nanomachine
network that connects each PMC grunt to his unit, reflects MGS4's form in
the narrative itself. Meryl praises SOP because it “lets us [the members of her unit] share each other's senses. They
can see what I see.” SOP is the plot's vehicle for monstrous
recombination, the assembly of fragmented identities into a confused whole.
It's no coincidence, then, that the
references intertwined in MGS4 separate when SOP finally goes
offline.
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